by on April 28, 2023
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The Archer's Good & Bad Side
Half of the classes in Dark and Darker are tankier, and the other half are pretty squishy Dark And Darker Gold, so it's right down the middle. While the Cleric, Fighter, and Barbarian can take a few hits with no problem, the Wizard, Rogue, and Ranger are all pretty weak in terms of their constitution.

But, in exchange, the Ranger is pretty much unparalleled at medium to long-range. But, where else does this class excel, and where does it fall short?

Pros
- Is able to fight against the majority of PvE enemies almost entirely safely.
- Can kill an opponent without them even being able to react with the right Skill setup and precise aim.
- Is able to add another layer of distraction to opponents chasing them using their traps.
- Has passive healing with the Field Ration Skill
- Is a class with great interaction speed meaning doors, campfires, revive shrines, and traps all activate faster.
- Is able to build one specific melee configuration that covers its one weakness of having no melee options.
- Easy to fight with a team without hitting them.

Cons
- Is very vulnerable during reloads.
- Sort of boring in terms of interesting skills related to archery. Doesn't have any sort of unique arrows such as fire arrows, poison arrows, or even explosive arrows.
- Has no way of increasing their movement speed or decreasing the enemy's, so once the distance is closed Dark And Darker Gold for sale, they're in real trouble.
- An almost impossible class to play for those with less-than-stellar aiming abilities.

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